Free poker tool
Poker EV Calculator
Put a number on a decision: expected value weighs every outcome by how often it happens.
The interactive calculator is still being built. Everything below is the maths it will run on — computed with the same functions StackedPoker uses in its lessons, so the numbers are the real ones.
What expected value measures
Expected value is the average result of a decision if you could repeat it forever. Each outcome is multiplied by how often it happens, and the products are added together.
EV = P(win) × amount won + P(lose) × amount lost
How the calculation works
List the outcomes, attach a probability to each, multiply and add. Two outcomes is the common case: you win the pot, or you lose what you put in.
The probabilities have to sum to one and the amounts are signed from your side of the table — a loss is a negative number, not a smaller positive one.
Why bluffs have an EV too
A bluff is a decision with two outcomes: villain folds and you win the pot, or villain continues and you lose your bet. The fold frequency that makes those two cancel out is alpha.
- Bluffing 25% pot
- Breaks even when villain folds 20.0% of the time.
- Bluffing 33% pot
- Breaks even when villain folds 24.8% of the time.
- Bluffing 50% pot
- Breaks even when villain folds 33.3% of the time.
- Bluffing 66% pot
- Breaks even when villain folds 39.8% of the time.
- Bluffing 75% pot
- Breaks even when villain folds 42.9% of the time.
Common mistakes
- Judging the decision by the result
- A +EV call that loses was still the right call. One hand tells you nothing about the decision that produced it — that is the entire point of the measure.
- Counting money already in the pot as yours
- Chips you bet earlier are gone whatever you do next. Only the money still to be won or lost belongs in the calculation.
- Guessing the probability and trusting the output
- EV is only as good as the frequency you feed it. Changing an assumed fold percentage by ten points often flips the answer.
Practical examples
- Bluffing 33% of the pot
- You risk 0.33 to win 1, so the bluff breaks even when villain folds 24.8% of the time. Fold more often than that and every hand in your bluffing range prints money; fold less and it burns it.
- Bluffing 50% of the pot
- You risk 0.5 to win 1, so the bluff breaks even when villain folds 33.3% of the time. Fold more often than that and every hand in your bluffing range prints money; fold less and it burns it.
- Bluffing 75% of the pot
- You risk 0.75 to win 1, so the bluff breaks even when villain folds 42.9% of the time. Fold more often than that and every hand in your bluffing range prints money; fold less and it burns it.
- Bluffing 100% of the pot
- You risk 1 to win 1, so the bluff breaks even when villain folds 50.0% of the time. Fold more often than that and every hand in your bluffing range prints money; fold less and it burns it.
- Bluffing 200% of the pot
- You risk 2 to win 1, so the bluff breaks even when villain folds 66.7% of the time. Fold more often than that and every hand in your bluffing range prints money; fold less and it burns it.
Key terms
- Alpha / Break-Even Bluff
- Calculating the fold frequency needed for a bluff to profit.
Key takeaway
A losing session is not evidence of a bad decision, and a winning one is not evidence of a good one. EV is the only measure that separates the decision from the result.
Frequently asked questions
What does EV mean in poker?
Expected value: the average chips a decision wins or loses across every possible outcome, weighted by how often each outcome occurs.
How often does a pot-sized bluff need to work?
A pot-sized bluff risks one pot to win one pot, so it breaks even when villain folds 50% of the time and profits above that.
Related
Concepts, lessons and tools that build on this page.
- Free toolPot Odds CalculatorWork out the exact equity you need to call any bet, and the minimum defense frequency that goes with it.
- Free toolPoker Bankroll CalculatorHow many buy-ins your roll covers, what your own rule asks for, and when to move up or down.
- Free toolPoker Equity CalculatorExact hand-versus-hand equity: every remaining runout dealt and counted, not simulated.
- LessonDecision LabThree real hands. Every tool from this module, working together.
- LessonThink in Expected ValueJudge decisions by what they earn over time, not by what happened this one time.
- ConceptAlpha (Break-Even Bluff Frequency)Alpha — how often a bluff must succeed to break even (= bet / (bet + pot)).
Source: Break-even frequencies are computed at build time by lib/theory/math.ts (alpha).